Specifically the discussion about my model. Yes I still peruse these forums, and I happened across this thread. Because nobody is interested in what you have to say if that is all you do. Probably because of polys, but either way - you can't simply pick on one thing such as the rigging (Which as the example you gave) and overlook everything else - which you appear to do too often. But let me put it this way, after playing with Kyles model on Virtual Sailor, there are things I have picked up (and i'm no Titanic expert, unlike yourself right? ) that are quite obviously "there" on Kyles model, that I don't see on Jasons model. I will not comment on Jasons model, unlike yourself, because I don't see fit to make comments about other peoples models that aren't needed. Maybe you should stop taking the mick out of Kyles model and give it a go yourself (ie modelling) - and reply when you've finished your own model, before you start trampling on others work, and making little narrow minded comments about his model simply because you're kissing Jasons rear end and cannot see any good in other peoples models of Titanic for that reason. (I apologize if the above message came off as overly harsh I was rather upset with the tone of the quoted posters, as the opening question implies.) (He merely continues the wire to the deck, whereas Jason actually models how the wire connects the the deck or wall.) Kyle even fully omits some items, such as the bases of the wires. Kyle uses textures for windows, etc, whereas Jason actually models them. I have also found, upon viewing the video, that Kyle has a far lower LOD in his model than does Jason. I have even found evidence that he may not intend to stop until he models a complete interior for the Titanic, whether VSTEP includes it i a future SS game or not! Jason has been working very hard on his model, and shows no signs of stopping. The only errors that I can find in the SS08 model of the Titanic that cannot be attributed to yet-to-be-modeled, debated, or not-implimented-correctly are a missing texture (port side of hawse hole), a texture swap (roof of third funnel deckhouse), and a small find which was discovered well after the game's release (railing pattern on the roof of the second class entrance on the boat deck). Every door and window he includes has been properly modeled, and some of his work has even been included in some of the books I read (Namely, Titanic: The Ship Magnificent, Volumes 1 and 2).
KYLE HUDAK TITANIC MODEL FOR VIRTUAL SAILOR 7 SIMULATOR
Jason has not only modeled off of Titanic's plans, but even has access to information that the rest of us don't, I am sure! He has even taken the height difference of Titanic's funnels into account! (Next time you're in Ship Simulator with the Titanic, get a side profile view of her: You should discern that the front funnel of the Titanic is the shortest of the four and the third funnel is the tallest this was done to improve the flow of smoke, and has been included in Jason's model.) Every item that Jason has thus far modeled on Titanic existed on the original ship to the best knowledge of Titanic researchers. These people include Bruce Beveridge and Scott Andrews, as well as the entire Titanic Research and Modelling Association (TRMA). Jason recieves research support from some of the biggest names in Titanic research, in case you were too lazy to read Ship Simulator 2008's credits. What, and Jason DeDonno is not a talented/accurate modeller?